Please note that this talk has been rescheduled and will now take place on 17 October.
Hi there, my name’s Paul Hayes and I’m a developer at Plug-in Media. Almost 6 months ago we undertook our most ambitious project to date: Leonardo. Based on a live action CBBC TV series, it was to be a narrative led, full 3D racing game, with 4 types of vehicle, and a detailed world, all from within the browser using Flash.
A project like this was the perfect opportunity to try the new Flash publishing feature of Unity. Which at the start of our project, was still in development.
The game successfully launched on the 18th of September. But what have we learnt from the experience? What problems did we overcome? And most importantly what advice can I give to stop you making the same mistakes we did? Come and find out!
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