An Introduction to Shaders
Shaders are an expansive topic. They are capable of producing a huge number of effects and they make our games look great. Often you don’t even need to know how or why they work in many of the environments we typically use, unless of course you need something a little more specific…
In this talk, we’ll look at how a programmable shader pipeline works and some of the amazing things you can do. I’ll be showing examples along the way, including some from Futurlab’s latest game, Surge.
Biography
Jack Lang started as a Flash developer in 2007, straight out of College and itching to actually make games rather than just studying them. Having worked for a number of Studios, he initially joined Futurlab in 2010 and went on to be part of the team working on the Playstation Minis title Velocity later in 2011.
As well as having a bit of a hand in Fat Pebble’s smash hit ClayJam, in December 2012, Futurlab released a game solely programmed by Jack called Surge.
He’s also featured in Develop’s 30 under 30 for 2012.
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