Wed January 25: Grow yourself a game in Unity with Tom Betts

When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk, Tom will show how procedural and generative methods can help drive content production and game design in engines like Unity. Tom will show a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production. He will also probably go hideously off topic and end up talking about Dark Souls, Honey and Deleuze.

Biography
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer.  He’s been a lecturer, designer, published musician, professional artist, warlock… but right now he is working on his PhD about the sublime in digital games and he’s also head coder at Big Robot making a game for Channel 4. He’s exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&A and the Southbank Centre. He likes coding Indie projects, drinking coffee, watching films where nothing much happens and is trying to grow a beard.

Twitter: @tomnullpointer

This entry was posted in Session Descriptions. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>