Like a phoenix rising from a pile of brand website corpses, Flash 11 could potentially hail a renaissance for Adobe in the way people think about and use the Flash Player.
The main component of the release is the much talked about Stage 3D (formerly known as ‘Molehill’) APIs that allow Flash direct access to the GPU grunt once the preserve of desktop-only development. It is from here we see the seeds of change being sown – most applicably in the field of browser-based gaming.
But this is far from the end of the story. With the possibility of fast-paced graphics now thrown wide open, what new horizons are we looking at for Flash? And where do we turn for the tools, techniques and frameworks that will grant us the ability to harness this power?
Rob Bateman is an internationally renowned web developer and community leader who specializes in content for the Flash Platform, and has always held a particular fascination with 3D on the web. In 2007 he co-founded the Away3D engine with Alexander Zadorozhny, and has been leading development for the last three years. He lives and works in London UK where his production and consultancy company Away Media provides expert services in the field of browser-based 3D content.
He is also the co-author of the recent Away3D handbook: The Essential Guide to 3D in Flash, published by Friends of Ed. Thanks to our friends at Apress we will have some copies of Rob’s book to give away!
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