Category Archives: Session Descriptions

Wed 9 Jan 2013: An Introduction to Shaders by Jack Lang

An Introduction to Shaders Shaders are an expansive topic.  They are capable of producing a huge number of effects and they make our games look great.  Often you don’t even need to know how or why they work in many … Continue reading

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Wed 12 Dec 2012: KB’s GameToilet Christmas Special

  Stuffing the GameToilet  I’ve been a Flash artist & coder since the bum fell out of the pixel artist market.  For the past four years I’ve been the in-house game developer at IPC publishing-owned, sports game portalMousebreaker.  I started GameToilet, … Continue reading

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Wed 17 Oct 2012: Publishing from Unity to Flash by Paul Hayes

  Please note that this talk has been rescheduled and will now take place on 17 October. Hi there, my name’s Paul Hayes and I’m a developer at Plug-in Media.  Almost 6 months ago we undertook our most ambitious project to date: Leonardo. … Continue reading

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Fri 21 Sep 2012: dotBrighton Game Jam!

Do you want to make games?  Whether you’re a coder, designer, artist or musician, whether you’ve never made a game before or you do it for a living, whether you’ve got practical skills or just big ideas, come along to … Continue reading

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Wed 15 August: Tools for Games and More with Rob Silverton and Edd Parris

  Make everything editable This is the mission behind the CadetEditor: to make everything editable.  Over the years we’ve spent locked in darkened rooms tinkering with various game engines and building custom experiences, one problem kept rearing its head.  Designers keep … Continue reading

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Wed July 25: Work == Play by Marshmallow Laser Feast

Marshmallow Laser Feast trio Memo Akten, Robin McNicholas and Barney Steel talk about their processes, going from concepts on paper, to funded, realized ideas in the commercial arena. Using two recent projects as case studies: the Sony Playstation Projection Mapped Virals and a Quadrotor driven, … Continue reading

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Wed July 18: Adventures in Chaos with Cyriak and CS6 Raffle

Adventures in Chaos People sometimes ask me where I get my weird ideas from, so in this talk I will attempt to trace the evolution of one of my ideas and chart its journey through the mess both inside and outside of … Continue reading

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Wed July 11: Robotlegs 2 with Shaun Smith

Robotlegs 2 – An Introduction In this session we’ll look the differences between Robotlegs 1 and 2, and explore some of the new features offered by the framework. Robotlegs 2 aims to be as small and simple as the first … Continue reading

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Wed 27 June: The Making of Clay Jam by Fat Pebble

Playing with Clay – Making Claymation Work in a Game Everyone loves claymation, so why haven’t there been more games using the technique? In this talk, Fat Pebble art director Chris Roe and technical director Iain Gilfeather talk about the challenges they … Continue reading

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Wed 13 June: The Science of Gameplay by Graham McAllister

One of the most effective ways to improve game quality is to perform playtesting throughout development. However, what’s less well known is that there are many other user research approaches to improve the player experience, some can even be used … Continue reading

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