Author Archives: nicolab
Wed 15 August: Tools for Games and More with Rob Silverton and Edd Parris
Make everything editable This is the mission behind the CadetEditor: to make everything editable. Over the years we’ve spent locked in darkened rooms tinkering with various game engines and building custom experiences, one problem kept rearing its head. Designers keep … Continue reading
Wed July 25: Work == Play by Marshmallow Laser Feast
Marshmallow Laser Feast trio Memo Akten, Robin McNicholas and Barney Steel talk about their processes, going from concepts on paper, to funded, realized ideas in the commercial arena. Using two recent projects as case studies: the Sony Playstation Projection Mapped Virals and a Quadrotor driven, … Continue reading
Wed July 18: Adventures in Chaos with Cyriak and CS6 Raffle
Adventures in Chaos People sometimes ask me where I get my weird ideas from, so in this talk I will attempt to trace the evolution of one of my ideas and chart its journey through the mess both inside and outside of … Continue reading
Wed July 11: Robotlegs 2 with Shaun Smith
Robotlegs 2 – An Introduction In this session we’ll look the differences between Robotlegs 1 and 2, and explore some of the new features offered by the framework. Robotlegs 2 aims to be as small and simple as the first … Continue reading
Wed 27 June: The Making of Clay Jam by Fat Pebble
Playing with Clay – Making Claymation Work in a Game Everyone loves claymation, so why haven’t there been more games using the technique? In this talk, Fat Pebble art director Chris Roe and technical director Iain Gilfeather talk about the challenges they … Continue reading
Wed 13 June: The Science of Gameplay by Graham McAllister
One of the most effective ways to improve game quality is to perform playtesting throughout development. However, what’s less well known is that there are many other user research approaches to improve the player experience, some can even be used … Continue reading
Wed April 11: Easter Eggstravaganza
As it’s Easter, here are some bite-sized treats for you! The night will feature, in no particular order: Owen Bennett: How to Use Natural Language Generation to Make Your Computer Tell You Stories The mysterious and illogical beast that is … Continue reading
Wed March 14: Indie Games Special with James Marsden
You want to make your own game, but you’re unsure of the risks. What if your game falls flat on its face? In this two-part session, James will share what he’s learned from 5 years of being an indie game developer, covering topics … Continue reading
Fri February 24: The Future of Flash with Lee Brimelow
Adobe Gaming Technology and The Future of Flash In this session, Gaming Evangelist Lee Brimelow will reveal the latest technologies being worked on by Adobe for game developers. He will show how these technologies allow developers to create casual 2D … Continue reading
Wed February 8: SuperCollider Workshop with Thor Magnusson
This workshop will introduce and get people up and running with SuperCollider: the cutting-edge, cross platform and open source audio programming language. Its use as a live coding system will be explored after a short introduction to how musicians, scientists … Continue reading